Global X Japan expands with release of Japan Leisure and Entertainment ETF
The Japanese entertainment industry stands for culturally rich and diverse productions, says Global X Japan, and while foreign markets are essential for Japanese producers, its domestic region is still the principal market for these leisure and entertainment companies.
Due to demographic change in Japan, both the leisure and entertainment industry are experiencing a transformation, adapting to appeal to an older target group, continues the company. With a broader audience and increasing international exposure, Japanese companies active in these fields expect to meet higher demand than ever before. Building on this prospect, Global X Japan released its Japan Leisure & Entertainment ETF on September 28th on the Tokyo Stock Exchange.
The global pandemic put a strain on the Japanese leisure industry, but its recovery is greatly anticipated by experts, says Global X Japan. The Global X Japan Leisure & Entertainment ETF aims to benefit from increasing demand both offline and online. The ETF aims to replicate the performance of the Solactive Japan Leisure & Entertainment Index, which is a representation of Japanese securities that have business operations in these respective fields.
Global X Japan states that eligible companies, for instance, offer online video streaming services and platforms, as well as e-learning and online-education related offerings. Furthermore, companies producing software and hardware or providing services used in the concepts of virtual worlds, metaverses, and online social events, including augmented and virtual reality, are included. Additionally, the index considers companies providing online travel bookings and accommodation sharing, rounded up by offline travel-related goods such as equipment for outdoor activities.